Handsome Jack also had his backstory explored, but his character arc had already come and gone with the end of Borderlands 2. Nisha and Wilhelm had their backstories explained, but this didn't leave much of an impact, since players know both characters die as villains in Borderlands 2. It was a game that filled in gaps rather than bringing something new to look forward to. This made it clear that Gearbox was aiming to create much more of a bite-sized experience.īorderlands: The Pre-Sequel also simply wasn't as memorable as the other games. This shortened the amount of repeatable content, making it a much shorter experience than the mainline installments. Players were often stuck with farming the same boss, Nel, because of its ability to respawn and often having an greater loot pool than alternative bosses. Players were left with a short list of bosses to farm, leading the game to become incredibly repetitive. Borderlands often leans on farming the best weapons to create fun, and the lack of bosses that respawn hindered that. One of the biggest attributions to the game's lack of success is that many of the game's bosses did not respawn on release. This would not be the case, as it launched with a lack of features that are iconic and even integral to the franchise. Despite that, it was expected to be a full-fledged Borderlands game. It brought back a variety of popular Borderlands characters and several story elements in order to parts of the plot left unexplained by previous installments. Borderlands: The Pre-Sequel released in the middle of a seven-year gap between Borderlands 2 and 3.
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